This strange scale-dilation is something almost unique to From, and it's the first thing I noticed about Armored Core. Art direction, in true FromSoftware style, seems hellbent on making you feel tiny, even while you're crushing forests of fir trees on the way to your quarry. I dropped it pretty quick.Īrmored Core 6 is gorgeously grim: in the areas I saw, endless miniscule neighbourhoods of Soviet-style tower blocks are couched within inhospitable snow-drenched landscapes, surrounded by yards of steely industry, all shadowed by gargantuan skybound tech structures of such byzantine architecture that they resemble something verging on biblical (from the pointy, apocalyptic end). As dim as those memories are, I do remember admiring its determinedly bleak far-future science fiction, while also being upset that it bore no resemblance to the dark fantasy RPG that the same studio released the year before. What I played was a fluid, intense-and most importantly-fast mech combat game that resembled the last and only Armored Core game I ever played, Armored Core 5.
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